﻿public enum SpriteMotion {
    Idle,
    Walk,
    Sit,
    PickUp,
    Attack,
    Attack1, // Normal attack
    Attack2, // No weapon attack
    Attack3, // Combo attack
    Standby,
    Hit,
    Freeze1,
    Freeze2,
    Dead,
    Casting,
    Special,
    Performance1,
    Performance2,
    Performance3,
}